![]() This gives you a bit of flexibility in your strategy, though there's only a limited amount of optimization-it's not rock-paper-scissors units progress with each era in a straight-forward manner-it's more about when you get one of one type over one of the other. You're presented with opportunities for peace and trade or war and conquest.Īdvances are less linear than RTS games and improvements are permanent. You research technologies, which allow you to build better units and new city improvements. The premise is simple but has become timeworn: you take a faction from Stone Age primitivism to either global conquest or interplanetary colonization. While there had been earlier games that incorporated many of the features, such as conquest, tech trees, and city management, Sid Meier's landmark game brought them all together and with the necessary oomph and flair to appeal to a large demographic beyond just wargamers that gave it a staying power as one of the most dominant and recognizable PC franchises in history. ![]() GCN is still useful completely outside of Golf Clash just for all its handy information and tips.Sid Meier's Civilization was a watershed for the 4x genre before the genre even had its present name. I agree with the OP here that that particular dead horse was well beaten long ago. I don't mean to rekindle that debate, though. It also really annoys other players who sit and wait while their opponent is obviously fiddling with a third-party tool instead of just playing by feel and trying to sharpen their own senses of how to adjust and curl their shots. It doesn't handle secondary wind effects (great subject to learn about - if you don't know it, look it up for some good tutorials) so it's not like perfect precision. The other is a full featured wind adjustment calculator that knows the accuracy for your club, lets you input the wind speed and direction and elevation change, then gives numbers for how much you'd need to move your target to compensate for the wind and get the ball to follow something close to what the ball guide shows. The overlay you see people talking about is a set of grid lines that help you both visualize what is truly straight in line with the wind and what is not, and also help you make wind adjustments to your target spot more accurate by giving you a visual point of reference that stands out a lot more sharply that just some pixel on the fairway that you chose to try to keep track of. But maybe simply by redrawing GC often and/or randomly timed they get the desired effect anyway? Just a hypothesis. ![]() I don't know how that's possible because I thought the final screen compositing from all sources took place in a process that GC cannot touch. ![]() GC regularly paints over a CPU monitor / temperature display that I tried to use in a similar way. Instead I think it has already been (for months) using some additional techniques of frequent and possibly randomly timed screen re-drawing to fool any overlay apps that try this route. I don't think the GC app detects Notebook under these conditions. The overlay did work as long as I was just on home/shop/clan screens, but it still died and disappeared at some point in any match, anywhere from right at the start of the match to sometimes as late as going to a shootout. I tried either way: either GC in the sandbox and Notebook outside of it, or vice versa. I tried as directed, and successfully got everything installed and running in an isolated app sandbox (Island). I wanted to know if I have to anticipate people using it in upcoming tournament and tour play. I don't intend to use overlays, but I wanted to see if the arms race with this thing is back on.
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